So the Magpie struck again and this ended up in my car the other day;
Now full disclosure, I haven’t managed to play a full game against actual people yet but just thought I’d post something with my initial thoughts on it whilst it’s still (mostly) relevant.
Opening it up I was confronted with a box practically overflowing with sprues!
To a veteran wargamer like myself this is like Christmas come early, but can see it being pretty intimidating to a newcomer to the hobby. The sprues make two full warbands, the Iron Golems and the Untamed Beasts. There’s also sprues for six Raptoryx and six Furies – wild daemonic creatures that can fight for either side or just roam the battlefield attacking the nearest fighter. Rounding out the collection (and by far the largest sprues) is a rather nice terrain set.
Under these we find a poster of the cover art along with the board and tokens. Beneath this we then have the assorted cards and the rulebook –
Standard high quality fare that you expect from Games Workshop really, my only complaint is the massive amount of plastic packaging these came in. Most of the sets of cards came in little card sleeves which had plastic wrap around the outside and then another layer around the cards inside it.
Finally, under a cardboard separator, we find the dice, bases and some baggies to keep the tokens and cards organised.
Worth mentioning, the plastic round bases come in four sizes including 28mm which I hadn’t come across in a GW publication before. This meant I had to re-base a couple of figures once I realised I’d used the wrong ones! That might just be me being terminally daft though.
It didn’t take me long to put the first few models together per the quick start guide;
I did notice that it suggested putting the Preytaker together as the Sawtooth Blade variant rather than the Ranged Axe one, but it’s probably what I would have picked anyway so didn’t make a difference to me. If you were wanting to keep the options open to you I reckon it shouldn’t be too hard to magnetise though.
The quick start rules don’t cover any scenery or special rules and is just a straight forward fight to the death. It’s a pretty fun and easy system to pick up, and reading through the book it looks like there’s enough depth and nuance from the special rules and different combinations of mission set up to allow for quite a lot of replayability.
I mentioned reading the rulebook, it’s the usual high quality I expect from GW, and there’s some nice fluff detailing the chaos worshipping societies in the Mortal Realms.
The assembly instructions were the other main issue I have with the box set. Although the ones for the characters and monsters were pretty clear, the issues happen when it comes to the terrain. The ruins are modular and can be built in various different ways which is great as it means no two tables will be alike! Only problem is there is a mechanic in the rules where you draw a card to determine what the terrain layout will be. The assembly instructions for the ruins don’t tell you how to assemble them so you have the correct modular pieces though, and in fact a couple of places it tells you to glue things that are used differently in certain layouts. It doesn’t take much to work out what does need to be assembled from the cards but thankfully for the lazier gamer like myself, someone has already worked out how to properly assemble them here.
Overall though it’s great value for money and very nicely put together set. I look forward to putting the rest together and playing it properly.